Random Wednesdays

Baldur’s Gate: Enhanced Edition is now available on Steam, although it would appear that this was carried out by Atari without the involvement of Overhaul Games. As such, it…might not be the same version available through Beamdog. Overhaul’s version, by the way, saw another patch release recently.

ArcheAge looks really, really awesome with a high-end Nvidia graphics card behind it.

38 Studios assets are still being sold off to cover the failed company’s debts; Curt Schilling’s famous bloody sock will be sold off early next month, and is expected to go for as much as $400,000.

MSNBC interviewed Deus Ex: Human Revolution composer Michael McCann about his work crafting music for the cyberpunk game.

And Legend of Grimrock has evidently sold over 600,000 copies…not bad for an indie title that is arguably rather niche in its appeal.

As you can all imagine, however, the biggest news this week is BioShock Infinite again. Rock, Paper, Shotgun! has a two piece interview with Ken Levine up that very nearly turns into a train wreck, but ends on a positive note. Forbes, meanwhile, got a preview of the game and gave a glowing report on it.

News also broke this week that some of the religious themes in the game were altered:

“I had some very valuable conversations,” said Levine, referring to the development process that drove the creation of the game’s characters. “One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something.”

According to Levine, these conversations didn’t lead to an avoidance of religious themes as a way of appeasing those with religious beliefs, however.

“What I said to them was, ‘I’m not going to change anything to get your approval, but I think I understand what you’re saying and I think I can do something that’s going to make the story better, based on what you said.’ So I did that, and I’m grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story.”

This has piqued my interest. It’s been discussed before, elsewhere, that the portrayal of religion in computer games, worse even than its portrayal in film or on TV, is very basic, and tends to conform to a handful of very worn stereotypes. If Irrational can, with BioShock Infinite, break out of that rut…that would be interesting to see.

Writer Drew Holmes, meanwhile, spoke out about how Infinite will “fix” the choice-related faults of its predecessors. And a prequel novela was also announced. Entitled Mind in Revolt, it will release in mid-February.

Oh, and Infinite will also grace the cover of PC Gamer next month.

2 Responses

  1. Infinitron says:

    Writer Drew Holmes, meanwhile, spoke out about how Infinite will “fix” the choice-related faults of its predecessors.

    The criminally underrated Bioshock 2 already incorporated more organic, plot-related choices in addition to the stupid Save/Harvest mechanic.

  2. Sslaxx says:

    Atari is busily dismembering itself, so who knows what that’ll do to the Enhanced Edition currently available on Steam.