Random Wednesdays

System specs for the PC version of BioShock Infinite were released earlier this week, and apart from the rather hefty 20 GB install footprint, they’re about what you’d expect for an Unreal Engine 3 game. The PC version also gets a few other bells and whistles over the console ports.

If you’d like a beta key for Cryptic Studios’ Neverwinter, hit up their forums; posting there might net you one.

XLGames has released a new guide and video showing off how boat-building works in their upcoming sandbox MMORPG, ArcheAge. They’ve also revamped the game’s English-language website, re-kindling hopes for an American and European release (or, at least, one that happens sooner rather than later).

Oh, and some sad news for Warren Spector: Epic Mickey 2 hasn’t been selling anywhere near as well as its predecessor.

5 Responses

  1. Sanctimonia says:

    Comments are worth exactly shit, but those made in the link you provided for Spector’s new game are particularly harsh. Whether or not the game is good in general or worthy as a sequel (and I don’t know), that kind of detached, armchair lambasting is a fine example of what is wrong with people today. What’s more disturbing is how informed they seem to be with regard to his prior works and yet any semblance of respect or empathy is wholly absent. It offended me to the point of wanting to inflict a serious ass beating.

    Anyway, since this is Random Wednesday, I’d like to change course and note that I’m doing an alpha test of my game February 1st. I’ve been mentioning it on Twitter and haven’t had much of a response, which makes me think it’s going to be my wife and I on our LAN with exactly zero WAN players. I need to stress test the server with multiple concurrent connections, test transaction redundancy with real-world latency and hopefully reveal some new bugs. If you have any interest in participating on 02/01/13 watch http://eightvirtues.com/sanctimonia/alpha.html or https://twitter.com/eightvirtues.

  2. Infinitron says:

    You really needed “ten studios in six countries” to create this, Warren? lol AAA development

  3. Micro Magic says:

    I remember reading something about how NPD sales figures are unreliable, and it’s basically anyone’s guess how a game actually sold. For all anyone knows that unnamed sales figure source came from me.

    Platformers aren’t very popular now-a-days. I remember picking up Vexx, a ps2 platformer, that got terrible reviews, and I played it til the end. It was a good game. Or Sonic and the Secret Rings, best 3d sonic game ever made. But it reviewed terribly and was in the bargin bin within months. Then again, it may have been the frame of mind I was in at the time.

    With that said, I didn’t even know this game came out already.