Inspired by Ultima(?): DARGHUL
I’ve been aware of Wolf Mittag’s DARGHUL for a few years now, but have never reported on it. The original DARGHUL was released several years ago, for DOS. Billing itself as a “classic German fantasy RPG”, it set the player into a massive world that, over the course of its story, would need to be saved from King Giburs Orkhorden. His orc armies scour and pillage the world; several powerful magical weapons need to be crafted to best them, best him, and bring the terror to an end.
Set in a massive, open fantasy world filled with castles, dungeons, and many NPCs (including Elves and Dwarves), DARGHUL features many world interactivity and crafting systems, scores of enemy types, and plenty of opportunities for exploration. The game bears more than a superficial resemblance to Ultima 7 in its graphics, and strives for a similar level of immersiveness. The author makes no claims of being inspired by the Ultima series, but the similarities are too many to be the products of mere coincidence.
I’ve added a project entry for it, which offers a link to where the old version of the game can be downloaded from its developer. The full version thereof will cost you 6 Euros, but I’d advise holding out for the new Windows-based version of the game that should be releasing later this year.
(Thanks to reader Nick for the reminder about this one!)