Sanctimonia: October Progress Report…and More!

It’s been a while since we checked in on the progress of Santcimonia, Kevin Fishburne’s Ultima-inspired, player-versus-environment indie MMORPG. However, Kevin Fishburne has been hard at work on it, as his October status report reveals. The report goes into much too much detail to completely list here, but some of the highlights include corrected faula collision logic, improved elevation calculation, fauna scaling, attacks against players by fauna, the rudiments of a “Calories” system that measures (in essence) how well-fed fauna are, and new fauna graphics.

Kevin has also taken to Twitter to post periodic updates about his progress on Sanctimonia; here is just what he has managed to accomplish in November:

Oh, and I don’t recall if this was mentioned on the site or not, but the Fishburnes also welcomed a new addition to their family back in August:

So, to Kevin and his wife, let’s all extend a note of congratulations! And to Kevin, well…it sounds, as always, like excellent strides are being made in Sanctimonia’s development; keep it up!

3 Responses

  1. Micro Magic says:

    Congradulations on the son!

    Fishing with yer bare hands, like a bouse!

  2. Jc says:

    Congrats and good luck on the project!! I always do love reading and seeing the project move forward!

  3. Sanctimonia says:

    Thanks Micro and Jc. Geoff’s well and generally pretty happy, smiling and all. He helps me with compulsive programming binges and staying more grounded for sure.

    @Micro: Heh, it lets you grab any animal or player equally for now, though they attack you and try to get away. Right now it takes 32 seconds for a grabbed animal’s affinity for its assailant to go from 0 to -32768. I need to quicken that and create a land animal. Just requires a skin texture set and a fauna definition entry. I wrote a poem about it:

    “Packs of dogs should give players pause (for the cause?)
    In abstinence from and absence of human laws
    Examine the jaw, maw, paw, canine incis-aw
    And the chewed-up logs of your privy”

    But seriously, after I wrap up fauna I’m going to start letting players place stone T-intersections and such to make buildings (will persist into alpha for testing purposes). That’s crafting to me, as well as the smaller stuff like splitting and weaving plant stems into string or rope and fishing properly. Fishing by hand will remain for larger fish with the usual caveats of getting attacked and losing grip.

    Thanks for the comments. Good to know I’m not working in silence.