Chris Roberts’ New Game Was Announced Today

Chris Roberts is back, Dragons and Dragonettes, and in fine form indeed:

And here’s the text of the press release:

Legendary Designer Chris Roberts Making Re-entry into PC Gaming Stratosphere with Star Citizen
Creator of famed Wing Commander and Privateer franchises aims to re-invigorate PC games with new space sim title; Direct-to-customer crowd funding also announced to help develop project

AUSTIN, Texas, October 10, 2012 — Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.
Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.
Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.
“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.
“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”
At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.
“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”
Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.
The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.

About Cloud Imperium
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases. We believe that the online space provides a tremendous opportunity in this regard that has been missed so far.

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Star Citizen and Cloud Imperium are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.

Star Citizen, and its single-player, Wing Commander-like component Squadron 42, do in fact boast some top-tier visuals, as the video above and these screenshots (and other assets, kindly provided by David Swofford) reveal:

The crowd-funding effort for the game is being handled directly through Roberts Space Industries, rather than via Kickstarter. That said, there are reward tiers, which roughly correspond to picking out and buying your first spaceship in the game.

4 Responses

  1. Thepal says:

    Ah… The old footstep scramble. Now the Wing Commander 1 music is in my head.

    That looks damn good. Almost as good as most Sci-Fi TV shows. About time Space Sims got some real love. I’ll definitely be getting this game (which is saying something, because I don’t get to play games much anymore)

  2. Infinitron says:

    Crowdfunding isn’t the only source of funds for this game, right? He’s also self-funding it?

  3. iceblade says:

    He has been receiving “private” funding for the past year, and apparently they are wanting to have some confirmation that this game will actually have an interested audience. Part of the reason for the big reveal with in-game footage in early in development.

    I must admit to being totally shocked when he said the trailer was completely in-game footage. It is going to be awesome.

  4. Deckard says:

    Pretty dang exciting, and about time.