Pix’s Origin Adventures: Ultima 3 – Perfect Guidebook To Overcome

Pix has posted a handful of images of the “Perfect Guidebook to Overcome” guide to Ultima 3, which was published in late 1987 by Family Computer Staff.

It’s the shortest of the lot at 64 pages, but from my point of view of not being able to read Japanese the best of the three as it is jam-packed full of cartoon artwork. I’ve put a scan in the downloads with the others here.

This guide came with a large fold out sheet full of dungeon maps attached to the inside of the back cover. I didn’t fancy scanning this in so I just took a couple of photos…

I might see about inquiring as to whether I can pull the complete guide into The Origin Gallery, but that’s for later. For now, Dragons and Dragonettes, head on over to Pix’s and check out a very Japanese take on an Ultima classic.

3 Responses

  1. Dungy says:

    *sniff* I bought this in Tokyo, but it *poof* disappeared from my collection at one point. I’ll have to get my fiance to buy it off yahoo auctions sometime. 😛

  2. Blu3vib3 says:

    Holy crap! Why did I ever play anything that wasn’t an alchemist!?

  3. Sanctimonia says:

    Wow, didn’t know about that one. From the photos of a an interlaced CRT it appears to be for the Famicom/NES version, which is the first Ultima I ever played. Lovely.

    A bit of trivia: Whether or not you landed a hit on an enemy in Ultima Exodus for the NES depended on which of two animation frames was being displayed by the enemy. There was a slight delay between your attack command and the impact, and the impact is what needed to occur during the proper animation frame. Your dexterity statistic had no effect. A careful player could time their attack command and execution lag to land hits predictably. This was why hitting enemies seemed so difficult regardless of level.