Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation

In yet another video-based mini-update, Kevin Fishburne shows off some improvements he has made to his Ultima-inspired, man vs. nature MMORPG, Sanctimonia, in the last little while. Specifically, he has improved the excavation feature in the game, added water level oscillation, and tweaked how the game’s client handles wind vectors.

Deeper and deeper!

This time around, he didn’t post any further details in the video description, so you’ll just have to watch it to see what’s new and improved in Sanctimonia this time around.

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