There is just about nothing at all to report regarding Obsidian Entertainment this week. Winners of a Wasteland 2 competition at the RPG Codex were announced, and J.E. Sawyer sat down with GameStar.ru for an interview.
Actually, the Sawyer interview is pretty interesting; he talks about the failures that he thinks have plagued the RPG genre, and also gets into discussing the “great moments” in its history:
What in your opinion are the key moments in RPG genre that defined the direction all the games made after?
Without a doubt, the existence of tabletop RPGs like Dungeons & Dragons defined the paradigm for what RPGs were in the early days. For me, Bard’s Tale, Wizardry, and Ultima were the “big ones” that shaped my experiences. The “Gold Box” games (Pool of Radiance, Curse of the Azure Bonds, et al.) were the next wave. In the years that followed, the new real-time games like Darklands, Eye of the Beholder, Ultima Underworld, and TES: Arena really expanded what RPGs could be.
After that, I think Fallout and Baldur’s Gate marked the renaissance of RPGs in the late 90s. I feel that Fallout and Planescape: Torment established a great standard for player reactivity. That’s the environment I came into when I started at Black Isle.
Damn right Ultima gets a mention.