EUO Is Still Going Strong!
I’ve just added a project entry for Max Breedon’s EUO — a real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5 — to the Inspired Works subdomain. This in response to a tweet from…well, I’m assuming it’s from Max himself, though I think he also has some sort of automation in place for this particular Twitter account:
— Macro Daemon (@euotopia) June 21, 2012
And indeed, a quick glance at the EUO news page (and the somewhat larger update-related thread on the EUO forums) confirms that the game is still being worked on regularly, with updates happening at least weekly. Since the end of May, the game has seen the addition of red glows to cursed weapons, improvements to merchants and some item properties, numerous bug fixes, effectiveness caps for weapons, improvements to how the game treats neck armour, and — perhaps most importantly — a cross-server global chat feature.
For those of you unfamiliar with EUO, it’s a tile-based MMORPG (with support for single-play) that offers old-school 2D RPG action, PvP combat, an optional perma-death server, a bit of a story with over 100 quests to complete and numerous NPCs populating its world, crafting and other skill systems, player housing, and an apparently quite advanced combat system (for a game that looks like a fugitive from 1987) that allows players to target specific regions of an opponent’s body.
EUO is free to play, so if you haven’t checked it out and would like to, hit up its download page (or the project entry here, though I can’t promise that the download there will be the most up to date), register for a game account, and have at!