Back to Roots: Dungeon Combat and Musings

Fearyourself has posted another update (with video, of course) to the Back to Roots website, detailing his latest progress:

I finally got the time to work on backtoroots again and moved forward on an important issue: how to generate a combat map that includes surrounding architecture.

What I mean by this is the fact that I actually do look around the group and generate walls where needed.

…I’ve played around in most of the dungeons and I think I’ve got most issues handled correctly.

Therefore, I’m happy to say that I’m 99% finished with dungeons now. The last 1% you ask?

As mentioned, a video:

Dungeon Combat

He also poses a question to anyone who is interested:

…[N]ext step: who knows for the moment? I can either go and make a dungeon editor like I did for maps and Npcs to allow users to integrate new dungeons, continue the U5 port, or integrate dungeons for the U4 port.

What do you think?

What do you think, Ultima fans? From where he has arrived at, where now should he go?

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