Crusader: No Remorse Released on GOG.Com

The Wing Commander CIC is already reporting this, having beaten me to the punch (I wasn’t expecting the release to happen today, in all honesty), and it’s true: Good Old Games (GOG.Com) has released Crusader: No Remorse for purchase at the frankly bargain price of $5.99.

No, seriously…go and buy it. I’ll wait.

Now, for all the information you could ever want about the Crusader series, you should really hit up Echo Sector; LOAF at the CIC styles it as “the Ultima Aiera of Crusader sites” (the flatterer), and it certainly is the single best repository of Crusader knowledge and information out there. But for those of you who want the Coles Notes version, here’s what I can tell you.

Both Crusader titles (No Remorse and its sequel, No Regret) used an enhanced version of the isometric Ultima 8 engine, upgraded to support SVGA graphics and featuring an advanced sound system — Asylum — which used MOD rather than MIDI files. Origin developed the PC versions of the games; Realtime Associates ported them to console later on.

The Crusader games were mission-based action RPGs, with each map being a mission location; this was, in many ways, a smarter use for the Ultima 8 engine than in Ultima 8 proper. The main protagonist of the game was known as “The Silencer”, and missions featured all manner of traps, puzzles, enemies, and even a rudimentary stealth element in the form of alarms that the player was advised to avoid triggering.

The game also featured environments that were substantially destructible, and some environmental elements could be manipulated to best enemies in various ways. It was very much a tactical game, with areas designed to encourage the use of strategy in play. 

Setting-wise, the game took place in a dystopian future in which an economic collapse in the late 20th century forced the nations of the world to organize into super-conglomerates, and then eventually into the World Economic Consortium (WEC), which quickly became a tyranny that gave the outward impression of peace and stability whilst simultenously visiting upon its people a level of economic servitude and loss of freedom to rival the Soviets.

The Resistance — the usual ragtag blend of rebels fighting a hopeless cause — opposes the WEC, and at the start of No Remorse the player is one of three Silencers who, after botching a mission, are attacked by a WEC mech. The player is the only survivor, and the attack moves him to reconsider his allegiances; he joins the Resistance and begins battling both the WEC and the prejudices against him — a former WEC super-soldier — that other Resistance members feel.

It’s also worth noting that both Crusader games, perhaps taking a cue from the Wing Commander series, featured live-action full-motion video sequences between missions, which served to drive the narrative along. The in-box content was also typical of Origin games, with various trinkets included. I don’t know (at this time) if digital versions of any of these ship with the GOG version of the game, though I do hope so.

4 Responses

  1. Sergorn says:

    I might be mistaken but wasnt live action cutscenes only featured in No Remorse?

    On an Ultima note No Remorse featured both Ev Lunning and Doug Forrest in their cast.

    Ev Lunning is mostly know for voicing Lord British and Hawkind in Ultima IX. He also narrated the original UO Introduction as well as the UO Renaissance one (where he voiced Lord Britih again) and Kumash Gor in Pagan.

    Doug Forrest gave us a wonderful Blackthorn performance in Ultima IX.

    I’d also say that in a sense this series is sort of a spiritual sequel to the World of Ultima games on account that it was conceived by reusing technology created for Ultima games.

    The Crusader engine was also enhanced afterwzrd as well and used for the first iteration of Ultima IX. I hope we can learn more about this one some day

  2. Scythifuge Dragon says:

    I have both Crusader games and live action video was also used in No Regret.

    I cannot recall and will have to look into it, but I want to say that Crusader and System Shock were in the same universe.

  3. Sergorn says:

    According to wikipedia Crusader has references to both System Shock and Wing Commander – not sure if this should really be taken as proof these are in the same universe, or if it’s just a reference for the sake of it though.

  4. I have an little article about this that’s going to run at the CIC today! After some uproar about the possibility of Crusader being a Wing Commander prequel back in 1998 Origin actually specified that the in-jokes were tongue-in-cheek… but it’s still fun to think about it.

    Basically, in Wing Commander there are references to Crusader’s WEC government having existed in Earth’s past and how a movie about the Silencer called “No Mercy” was ‘based on a true story’.

    … then in Crusader there’s a reference to System Shock being ‘real’: SHODAN is an AI being developed to run a space station.

    … but then in Wing Commander, System Shock is a fictional game (and a movie) called Hail SHODAN!

    … and then in System Shock, Wing Commander is a game called ‘Wing 0’!

    Ultima isn’t unscathed, either. In addition to all the Wing Commander/Kilrathi references in Ultima VII/Underworld 2, the Guardian actually shows up in the second Crusader game!

    Both Crusaders featured live action shoots. They weren’t anything on the scale of Wing Commander, though: they were done locally in Austin without elaborate sets or anything and featured all local talent (Wikipedia pointed out to me just yesterday that the cast of Crusader is also the cast of the PBS show Wishbone, where a dog re-enacts famous books for kids). Crusader’s film stuff would have been the prototype for Privateer 3, too–the same group (behind and in front of the camera) was ready to do the video for that game when it was canned…