'Syndicate' might be making a comeback

I was always a big fan of Syndicate when I was a kid; I spent countless hours in front of my friend Tiago’s Mac LCIII laying into mercenaries (and sometimes civilians…who am I kidding?) with the Gauss Gun.

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The isometric world of Syndicate.

So you can imagine that this news caught my eye:

A modern update of isometric cyborg sim Syndicate is presumed to be the surviving half of a planned two-game collaboration between EA and Starbreeze Studios. As noted by Superannuation, EA filed three new “Syndicate” trademark registrations in August concerning “video game software,” “electronic computer games” and, in one case, “collectable toy figures.”

Rumors of a new Syndicate sprang up over a year ago, and a document from the U.S. Copyright Office recently linked the Syndicate name to both EA and Chronicles of Riddick developer Starbreeze Studios. While the publisher has never made an official announcement, original Syndicate designer Sean Cooper stated in June 2009 that several “misguided” attempts to revisit the sci-fi franchise had been made since it debuted in the early 90s.

Syndicate isn’t particularly related to Ultima in any meaningful sense, though it did boast an isometric game engine that would be instantly familiar to any fan of Ultima 7 or Ultima 8. The linear, mission-based storyline was far from an Ultima-like RPG experience (indeed, I don’t think you could classify Syndicate as an RPG, at least not one in the same category as Ultima), although the squad controls were somewhat tighter than even those offered by Ultima 6.