Ugh…or maybe not…

Well, that sucks.

I’d hoped this trip afield would provide me with at least a few opportunities to update the site, but it would appear that I failed to factor three things into my plan:

  1. My own tenacity when attempting to overcome a problem and the associated tendency to lose all track of time when researching said problem
  2. The vagaries and frustrations of attempting to debug C++ code with the Mark One Eyeball
  3. The utterly craptastic wireless Internet access at this here hotel

So I’ve only managed to get about half of the Ultima 7 files restored as a result. This is…er…quite far from what I’d hoped would be the case. Still, it’s some progress. I’m closing in on completion, little by little.

So…apologies for getting behind. I’ll see about getting the news postings up to date, at least; it’s month-end, which means a couple of projects will probably be publishing news of some kind.

Update: Okay, the Ultima 7 files are fully restored. I’ve just learned, by the way, that I will have to return to the place I’m in at the moment — Fort McMurray, Alberta — on or about the 12th of this month. Barring a sudden onset of Mass Effect 2 addiction, I hope to put at least some of my “off work” time toward the site here. I don’t foresee getting as consumed by work on this next trip; the program is now in a functional state, and any further revisions will hopefully be minor, and straightforward, in nature.