Return to Serpent Isle: March Update

Every good thing comes in chunks, like bits of brownie in the DQ Blizzard.

Sergorn Dragon has posted the latest monthly update for his “sequel to Serpent Isle” project, and the biggest thing to take away from it is that unlike previous Ultima titles or fan projects, Return to the Serpent Isle is going to be broken up into chapters:

…we have decided to release the game in an Episodic format. Now this might come as a surprise for an Ultima game – but after careful consideration it appeared to be a good decision when taking into account both the scope and the amateurish nature of this Mod. Return is a big and ambitious project – and crafting the game as a whole will probably take years – so we felt (and the NWN2 Engine offers us this possibility) it would be a good idea to take a more Episodic approach in developing the project, by crafting and releasing one Chapter at a time.

Exciting! The project has also reached an initial milestone of developing NPCs for its first chapter.

In other news: I really need to get back into a rhythm of checking all the project sites on some kind of regular basis. Time to unearth that list of bookmarks!