Lazarus German translation coming; U5 for TI calculators nearing completion; Lost Sosaria forums; ACK v2.3 released

Okay, it’s been a while since the last update, and I trust that those Readers who are likewise recently married, or who were once recently married, can understand the heady intensity of the first few months post-wedding. Especially when there are “thank you” cards and Christmas cards to send out all at once!

Especially because some of my family members are getting a bit impatient over the arrival date of their “thank you”. We’ll leave the discussion about the lack of humility inherent in such a stance for another time, and possibly another place.

At any rate, it’s time for what will likely be Aiera’s last posting prior to Christmas, so enough is enough — let’s get to the news.

Ultima V: Lazarus

Toltec Dragon dropped me a line to let me know that a German translation of this Dungeon Siege-based remake of Ultima 5 is expected to be released very soon. So all you German Ultima fans out there keep watch; this exceptional remake of one of the best Ultima titles is about to arrive in your native language.

Ultima 5 for TI Calculators

Ultima 5 seems to be generating all the good buzz lately. Ranman let us know in a comments thread that development on his port of Ultima 5 to the Texas Instruments calculator platform is at 93.7% (probably closer to 94% now) completion.

And he’s managed to shrink the size of the game engine a bit as well, thanks to some compiler optimizations.

Lost Sosaria

My own Ultima project, Lost Sosaria now has a discussion forum. Come on by and drop us a line!

(and yes, O Reader, I’m looking at forum solutions for Aiera as well)

Exult 3D

Sam Matthews has been quiet on the status of his project for a while. However, Gunnar brings news in the Exult forums that this project to create a 3D engine out of the original Ultima 7 engine has progressed somewhat since the last time we saw it here on Aiera.

He includes links to a “slightly more official” patch than is currently available on Aiera. I have updated the project entry here with the new material. Please note that the new releases appear to require Exult 1.4 to run.

Pentagram

The Pentagram team bring news that work is progressing despite the lack of site updates. Specifically, they have implemented correct combat music, improved the Avatar’s attack speed, fixed some issues with rendering, falling and throwing, and improved the main menu to include support for direct loading of savegames.

Quite the busy few months it’s been!

They have also released new Windows and Mac snapshots, both of which can be downloaded through the project entry here at Aiera.

Ultima VII: The Feudal Lands

I spoke with Marzo and Wizardry Dragon, and they both confirmed to me that while development is definitely low-key, work is continuing on The Feudal Lands, a sidequel to Ultima 7 set in the old Sosarian continent called the Lands of the Feudal Lords.

Project Britannia

The britannia_logic.dsres and britannia_art.dsres core files for this Ultima spinoff/remake engine system have been updated. Changes are as follows:

britannia_art.dsres – the Lazarus ‘Mario mesh’ has been added, as well as more graphics for the Journal system. A new Spartan helmet has also been added, as have some textures and icons for various equipment associated with Chuckles the Jester.

britannia_logic.dsres – party banters have been updated to allow for a lone Avatar, and an issue with non-breaking breakable objects has been corrected. Rain moods have been tuned, and some UI changes have also been made, among many other things.

Serpent Isle for NWN2

Although development on this promising-looking project seems to have slowed ever so slightly, developer Jaesun has nevertheless managed to finish the Moonshade Catacombs, and has uploaded some sample music (note: ALPHA version, very rough) for your enjoyment, O Reader.

Adventure Creation Kit

Chris Hopkins dropped me a note to let me know that his top-down 2D game creation tool has just been updated to version 2.3. This neat little utility is an MS-DOS program that can be run both under DOSBox or in Windows proper (although DOSBox is required for sound), and allows for the creation of RPG-type games in the graphical spirit of Ultima 4 or Uitlma 5.

The updated version can be downloaded through the project entry here at Aiera.

Forgotten World

Hawkwind dropped me a note to let me know that the Forgotten World team have released another screenshot of their re-working of the Ultima 9 engine. About a month ago, they switched to using the OGRE engine for graphics, and true to their claim that it would speed development along they are now able to present us with a screenshot of Britain from the air.

Click on over and have a look, O Reader — it is impressive, to say the least. So impressive, in fact, that I decided to use it as the project image for its entry here at Aiera.

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Also, the reader may note that I have added Amazon content to the sidebar. This is intended to be a mostly passive way that any users who a) feel they would like to support the effort made here at Aiera, and b) do some of their shopping through Amazon.com, can ‘donate’ to Aiera. Any purchases made through the links here will garner a small revenue percentage for your humble administrator.

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Finally, I have overhauled the tagging system on Aiera, so it should be a lot more stable. Instead of creating links directly to Technorati topics, though, they link to a list of all other similarly-tagged articles on the site here. This is mostly a convenience feature for users looking to quickly browse a particular topic.

A ‘tag cloud’ can be found most of the way down the sidebar, with text colour and size of each tag listed there determined by the number of times is has appeared.

5 Responses

  1. Nicodemus says:

    Great news Update!! Really looking forward to hearing news on the Feudal Lands.

  2. Ranman says:

    You are correct WTF… U5 for TI calcs has just passed the 94% mark. I still haven’t worked on the final Lord British cutscene; but I have managed to get a lot of the small details concerning tile interactions (like stealing food from gardens, stealing plates of food, etc) and party status working (like eating food, starving, etc).

    Beta testing will begin very soon… Probably at around 95%.

  3. @ Nicodemus: Excellent news…although I’m going to strike that last part of your comment for the time being if you do in fact want to keep things on the “down low”.

    @ Ranman: thanks for the update. It’s a long time since I used a TI calculator, but I might just steal my sister’s and have a go at the module once you’re finished!

  4. Gunnar says:

    Sorry to interrupt the good news about exult:
    Gunnar is most definetely not Sam Matthews. I just remembered that those files where available, that’s all. I’m not working on the either.

  5. Easy enough to fix. Thanks for the correction!